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V-Ray for 3ds Max - Quick Tutorial: Volumetrics Part 2
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- Опубликовано: 21 июл 2016
- In a previous video - Volumetrics part 1 - we talked about the VRayEnvironmentFog and VRayAerialPerspective effects. In this second part, we examine the VRayVolumeGrid, which allows for loading and rendering volumetric cache files, such as OpenVDB, Field3D, and PhoenixFD aura files.
Download scene at bit.ly/2rtQae7
This is simply amazing.... all that control..... I'm just speechless....
AWESOME TUTORIALS AND GREAT STUFFS WITH LESS TIME LIMIT.GREAT WORK AND THANK YOU FOR SHARING
Hi Chaos Group, could you tell me what CPU and GPU are you using for this tutorial? thanks
Why didnt you release such tutorials like these ealier ??? They are too useful
thanks man, this is very useful for me
this video was the bomb. great work.
I have problem anytime I import vdb using v ray volume grid inside cinema 4D, it’s never in the right position and orientation. But when I use Arnold volume, it brings it in correctly, How can I fix that?
Is it possible to render open vdb points with vray for max? Can it also support open VDB points for instancing?
Any updates on PhoenixFD during this Siggraph?
amazing........
it just use for v- ray, not coronator
Volume grid for gpu RT please... ;O
Cool. Unfortunately still very buggy
V-ray is to advance for me back to scanline , hehe just joking that is pretty sweet
Your Maya 2016 looks pretty different from mine.
it's 3ds ;)