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V-Ray for 3ds Max - Quick Tutorial: Volumetrics Part 2

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  • Опубликовано: 21 июл 2016
  • In a previous video - Volumetrics part 1 - we talked about the VRayEnvironmentFog and VRayAerialPerspective effects. In this second part, we examine the VRayVolumeGrid, which allows for loading and rendering volumetric cache files, such as OpenVDB, Field3D, and PhoenixFD aura files.
    Download scene at bit.ly/2rtQae7

Комментарии • 17

  • @Ediranii
    @Ediranii 8 лет назад +2

    This is simply amazing.... all that control..... I'm just speechless....

  • @mukeshsen2644
    @mukeshsen2644 4 года назад +1

    AWESOME TUTORIALS AND GREAT STUFFS WITH LESS TIME LIMIT.GREAT WORK AND THANK YOU FOR SHARING

  • @FelixMartono
    @FelixMartono 8 лет назад +6

    Hi Chaos Group, could you tell me what CPU and GPU are you using for this tutorial? thanks

  • @cloudgold1
    @cloudgold1 4 года назад +4

  • @lightworks692
    @lightworks692 8 лет назад +5

    Why didnt you release such tutorials like these ealier ??? They are too useful

  • @sinosqi
    @sinosqi 7 лет назад

    thanks man, this is very useful for me

  • @teamEP789
    @teamEP789 6 лет назад

    this video was the bomb. great work.

  • @glmstudiogh
    @glmstudiogh Год назад

    I have problem anytime I import vdb using v ray volume grid inside cinema 4D, it’s never in the right position and orientation. But when I use Arnold volume, it brings it in correctly, How can I fix that?

  • @FirehawkVFX
    @FirehawkVFX 2 года назад

    Is it possible to render open vdb points with vray for max? Can it also support open VDB points for instancing?

  • @OnyxLee
    @OnyxLee 8 лет назад

    Any updates on PhoenixFD during this Siggraph?

  • @cloudgold1
    @cloudgold1 6 лет назад

    amazing........

  • @khuongtranlam4501
    @khuongtranlam4501 4 года назад

    it just use for v- ray, not coronator

  • @Advection357
    @Advection357 8 лет назад

    Volume grid for gpu RT please... ;O

  • @JozefKonradPlata
    @JozefKonradPlata 7 лет назад

    Cool. Unfortunately still very buggy

  • @glenn3646
    @glenn3646 8 лет назад

    V-ray is to advance for me back to scanline , hehe just joking that is pretty sweet

  • @Broockle
    @Broockle 7 лет назад +1

    Your Maya 2016 looks pretty different from mine.